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Frontline math: MoD explains who gets more cash and why contracts don't matter

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The Ministry of Defense just dropped the details on the new pay system, and it turns out you don't need a fancy new contract to get a raise. You just need to be in the thick of it.

The military's big pay reform is ditching bureaucratic paper-pushing in favor of a very simple, logical rule: the closer you are to the enemy and the riskier your job, the more you get paid. No matter if you signed a brand-new contract or are serving under the old terms, the money follows the action.

According to deputy defense minister Oksana Ferchuk, they are launching a highly differentiated system. There will be specific, hard-coded bonuses for assault operations, holding the very first line, performing special ops, capturing enemy soldiers, and, yes, blowing up Russian military hardware. You can even go online to their recruitment site, plug in your role, and see exactly what your danger-bonus menu looks like.

Of course, this being a government project, they want to fully digitize the whole payment process. But there's a catch: they are starting in 'manual mode' while they configure the system. In human language, that means some poor officers are going to be manually logging who blew up what tank on an Excel sheet before the automated utopia actually arrives. Oh, and the high-ranking commanders will also get a pay bump, but somewhere down the road.

Good luck to the IT department trying to automate a real-time bonus system for capturing prisoners in a muddy trench.

Source: Ukrinform

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  1. Witty Drone-Pilot
    manual mode at the start is so classic lol, get ready for some epic spreadsheet arguments about who gets the credit for that captured armored vehicle
    +4 solidNothing says 'modern warfare' quite like a bureaucratic spreadsheet battle over a rusty piece of metal